Showing posts with label The book. Show all posts
Showing posts with label The book. Show all posts

Wednesday, 7 October 2015

A Crowd-Funded Revolution

As I mentioned in a comment of the previous post, Alephtar Games, the editor of Wind on the Steppes as well as other excellent historical fantasy settings, started a crowd-funding project to develop its own OGL rules, called Revolution D100. This project deserves very well the term “crowd”, since it will not only be OGL, but involve all the backers in the play-testing. The publication is scheduled for Spring 2016, together with first supplements about medieval England, Mecha anime and perhaps a Multivers. I strongly encourage you to have a look at it and to read the “news” where the concept is explained in details.

After this first wave of publications, it shall be the turn of WotS. It requires of course a lot of work to adapt WotS to the news rules, provided they have first been publicated, so it’s too soon to take any commitment on the time it will be available again. It will stay a D100-based system and will be the chance to correct and improve the first edition of WotS.


So if you missed the first edition of Wind on the Steppes and are still interested in it, keep your eyes wide open.

Sunday, 13 September 2015

Wind on the Steppes (provisory?) not on sale anymore

As some of yours may already have read somewhere else, the collaboration between Alephtar Games (the editor of Wind on the Steppes) and Chaosium (the owner of the BRP-engine license) has been terminated. As a consequence, the book is not on sale any more neither at Alephtar games nor at Chaosium. It is a pitty, moreover when you consider that Wind on the Steppes has been released a few months ago only and did not get its chance to reach its full public.

I'm not sure about the future of WotS, but I'll do my best for it to be available again in any form, so keep an eye on it. I however don't know today how and when, or even if I'll manage to.

Nevertheless, I'll keep going feeding this blog. If you have any question, contact me using the contact form.


Edit 23.09.2015 : it looks like WotS will probably get a second life, indeed. Praised be Mayin, the Guide of the Dead's Souls ! But it will take time, so you'll have to be patient.

Sunday, 28 June 2015

Errata

A short list of errata is now available on the Alephtar Games web site, as well as on the side links from this blog.

Saturday, 24 January 2015

Table of Contents for Wind on the Steppes

At this date, the pdf shall be ready very soon. For the fortunate ones who purchased Wind on the Steppes and until they receive their download code, and for those who did not purchase it yet but like to know more about it, I unveil the contents of the 160 pages.


 The -unfortunately usual- errata will will published after the release of the pdf..



1. Introduction to Wind on the Steppes ..................3
            What this book is about

2. Background ..........................................................6
            Ethics and general features, geography, neighbouring countries, languages, social structure, law, economy and nomadism, religious beliefs, daily life, entertainment and arts, livestock and horses, warfare (incl. an alternate rule for bows)...

3. Character Creation ............................................33
            Step by step with examples (incl. social status, allegiances, belongings and a "guide to the good Nomad"), new professions, new specific skills (incl. the Horse Archery skill), skills improvement rule, equipment...

4. Shamans ............................................................57
            Creating a shaman PC (features, Black and White Shamans, powers, Animal-Mother, dismembering, Small/Major/Great Shamans…), playing a shaman (powers, trance, alliances with spirits, spirit combat, allied and bound spirits…)

5. Magic Powers ....................................................75
            Spirit powers, spells for shamans & blacksmiths

6. Heroes ...............................................................85
            Heroes ("Batyr"), spirits and Heroic Powers

7. Spirits ................................................................93
            Features, Underworld Spirits, Celestial Spirits, Middle World Spirits, Ancestors, other spirits, totem-animals...

8. Bestiary ............................................................115
            Domestic and wild animals, supernatural animals, wonderful humanoids...

9. Peoples and Tribes ...........................................125
            Main tribes and empires from 200 BCE to 1400 CE, the Silk Road

Appendices ..........................................................137
            Magic items, encounter charts, sample characters, scenario ideas...

When the Wolves Wake up .................................147
            An introductory scenario with background elements for a campaign among the old Turks in the 5th-6th centuries.

Glossary ...............................................................159