A Mongolian Woman, painting of Dashtseren GUNGAA |
More than many
other medieval cultures, the nomadic one can offer opportunities for
interesting role play of a traditional woman, that is not only as a shamaness, an
artist or a kind of tomboy. A recent blog entry about women on the Celestial Empire blog reminded me that I wanted to write a bit more about this topic in order
to encourage women as PCs -and hopefully as player as well.
First statement:
Nomad women are no Barbie girls, they can be as terrible as she-wolves.
Second
statement: Nomad women have much more freedom, at least of expression, than many of their sisters from other medieval settled civilizations.
Some tasks
are of course traditionally reserved to them, like cattle milking or raising babies,
as others are reserved to men. But women must take care of the camp when men are
away: they command the servants and the slaves and have to be able to protect the
cattle and the children from all the dangers of the Steppes, including
predators like wolves. They are helped in this task by dogs, which obey to
them. They are skilled at survival. Women need therefore not only various skills,
but also a strong willpower, both things which make women PCs interesting to
play. In the domains they are assigned to, they are the rulers, but outside of
this, they must not stay shy and self-effacing.
Women are
supposed to obey to their husbands but do not owe total submissiveness like in
China or in Muslim kingdoms, and this even after their conversion to more “male
chauvinist” religions (it is also true that these conversions have been very
superficial). They can shock foreigners from male-dominated countries like
China, Muslim kingdoms or medieval European countries. Women are neither prudish,
nor shy, and men have no problem with it. Love marriages are not impossible. Women
give their opinions: as Jean-Paul Roux said, the father gives orders, the mother
pieces of advice. If required, women grab weapons without hesitation to fight enemies,
would they be predators or foreigners: they learned bow during their childhood as
their male counterparts. Women have therefore the same basic skill levels as
men, including tribal weapons and ride.
Therefore
even a “standard” traditional woman PC allows her player to be involved in decisions and actions, however in a more subtle way
than for rude warriors. Of course, in a history-flavoured game, the GM may want
to find a reason for such a woman to go adventuring, which is easier in a
campaign game. In our test play, one of the PC is the daughter of a Bek trying
to help her brother being chosen as successor against the odds: for this, she
accompanies male PCS through a quest, one of them being her fiancé. Should they
succeed in the quest, she will marry a hero and be the sister of the future
ranking Bek. As the highest in status in the group, she is very active and
respected.
I propose
the following skills for women:
Khatun (Mong.)/Begum (Turk.)
A Mongolian Queen, Dashtseren GUNGAA |
A Khatun is a noble
woman, born in a noble family and probably the first spouse of a Bek/Noyan.
Primary
skills: Etiquette, Insight, Knowledge [genealogy], Persuade, Status
Secondary
skills: Allegiance [Tengriism], Craft [Breed Dogs], Craft [herding], Craft
[Household], Knowledge [Natural History], Perform [sing/poem/dance], Listen, Survival
[Region]
Cattle
breeder
credits: ?? |
This is the
usual nomad woman. She takes care of the ail as explained above. She can be accompanied by one or
two dogs.
Primary
skills: Craft [Breed Dogs], Craft [herding], Craft [Household], Listen, Survival
[Region]
Secondary
skills: Allegiance [Ancestors], Appraise, First Aid, Insight, Knowledge
[Natural History], Perform [sing/poem/dance], Persuade, Sense
New Skills:
Craft
[Household] 15%: this is the art of managing a household, planning provisions,
shelter, resources and all what is needed to live in good conditions. It can
also help to know what is edible and is used to prepare supplies. A group
preparing a travel or a migration may be in trouble if the supplies have been
badly planed.
Craft
[Breed Dogs] 15%. Except for the hunt, dogs are working mainly with women,
helping them to protect cattle. Unlike in many other cultures, there is no
contempt for dogs which are respected as indispensable auxiliaries to the life
in the steppe. This craft includes the training and commanding of dogs. A woman
may have one or two big dogs accompanying her, which provides some “muscle” to
the PC.
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